[Tree] India's gaming market, table top games, gaming laptops, and Sony India's growth
Version 0.22 (2024-07-01 00:57:49.834000)
updates: Integration of new information about the esports event in Hyderabad
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Version 0.21 (2024-06-30 11:57:14.327000)
updates: Integration of Sony India's growth and market position
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Version 0.2 (2024-06-27 15:51:29.508000)
updates: Add information about the gaming laptop market in India
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Version 0.19 (2024-06-20 06:54:28.731000)
updates: India emerging as the largest gaming market
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Version 0.14 (2024-03-24 01:18:21.456000)
updates: India emerges as the largest gaming market with rapid growth in the gaming industry
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Version 0.13 (2024-03-23 06:22:33.184000)
updates: The market size is estimated to reach $4.1 billion by 2031, growing at a CAGR of 5.3% from 2022 to 2031. The market in Asia-Pacific offers growth opportunities due to a large consumer base and rise in disposable income. The market is segmented into miniature wargames and role-playing games, with role-playing games accounting for more than 50% of the market share. The adult segment led the market in 2021 and is expected to maintain its dominance. Europe was the largest market in 2021, with the highest market share of 34.4%.
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Version 0.12 (2024-02-24 04:22:55.184000)
updates: The table top games market is estimated to reach $4.1 billion by 2031, growing at a CAGR of 5.3% from 2022 to 2031
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Version 0.11 (2024-02-08 09:11:44.955000)
updates: Updated information on US video game spending in 2023
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Version 0.1 (2024-02-08 08:19:46.169000)
updates: Added information about the spectator sports market size and trends
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Version 0.09 (2024-02-07 21:14:18.255000)
updates: U.S. video game spending reaches $57.2 billion in 2023
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Version 0.08 (2024-01-30 14:17:22.410000)
updates: Integration of information about the table top games market and the release of the Global Mobile Game White Paper in 2023
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Version 0.07 (2024-01-30 07:32:34.746000)
updates: Integration of information about the table top games market estimated to reach $4.1 billion by 2031
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Version 0.06 (2024-01-03 13:54:11.555000)
updates: Integration of information about the gaming sector's worth and investment opportunities
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Version 0.05 (2023-12-03 08:55:24.046000)
updates: Added information about the game industry in Vietnam
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Version 0.04 (2023-11-25 05:40:53.357000)
updates: Added information about price increases in the video game industry in 2023
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Version 0.03 (2023-11-05 14:24:27.647000)
updates: Restructured and streamlined information about Seattle's video game industry
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Version 0.02 (2023-11-03 13:21:58.518000)
updates: Combined narratives about Seattle's experience during the New Economy era with the broader narrative about big tech cities rebounding
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